![]() The nimbus doesn’t need any software to pair with Windows and are compatible with most smartphones and tablets. They’re compatible with Android, Windows, and Apple TV. The Stratus XL and the Nimbus controller don’t work with Apple products. Then, you can begin playing your new VR game. You’ll need to make sure to turn on Bluetooth to pair the controller with your PC. You can also use the Nimbus with Windows and Android devices. Although this controller doesn’t have 元 and R3 buttons, it still feels more intuitive and natural than virtual controls. After pairing the Nimbus MFi, you’ll need to restart your PC and wait until your phone’s battery drains.Īnother good option is a SteelSeries Nimbus controller. Then, set the Nimbus MFi on pairing mode on your Windows PC. Make sure to turn on Bluetooth before you plug the Nimbus controller in. This means that if you want to use it with an iPhone, you’ll need to have your iPhone’s Bluetooth enabled. The SteelSeries Nimbus controller is compatible with Windows and Android OS. If you want to use the Nimbus+ with a PC, here are some pros and cons: You’ll find other options that are compatible, though. It can even pair with the Samsung Gear VR and Oculus Go, but not with PCs. This controller is compatible with iOS devices and Android devices. The SteelSeries Nimbus+ is Apple-only, but it does support Windows and Android. The controller is lightweight, and features twin sticks, a clicky D-pad, shoulder bumpers, and triggers. The Nimbus+ also supports Apple’s IAP2 wireless protocol, making it compatible with most iOS games. It connects via Bluetooth, which adds some input lag, but works with a wide range of iOS games. 2 The XBox One controller have the same layout as the XBox 360 controller, using the driver above.The SteelSeries Nimbus is a solid controller, but you can also use it with PCs. For now, here you can find some diagrams for some popular gamepads to help you modify your presets:ġ With the latest version of this driver. I plan to include some kind of built-in way to visualize the buttons values or even hide the need of this information in the future, so it would be easier to edit the presets. Then I suggest you to write it somewhere else if you need to edit a lot of mappings. When creating/editing a preset, you can scan for input, then when you press the button/move the sticks it will show the info you need.Download the Joystick Show App, which is a gamepad visualizer / tester.But when you need to edit it, it may get a bit boring to locate which number corresponds to which button.Ĭurrently, to help figuring the buttons/axis numbers when editing a preset, you can: When creating a preset, you generally simply scan for input and press the buttons for each mapping(bind). Each preset only works correctly with the kind controller was used to create it. That is why, currently, there is no way to create generic presets that can be used for all controllers, even if they have similar button count/disposition. Joystick Mapper was designed to be generic enough to be able to use any mac compatible joysticks/gamepads, so it can not assume a common popular layout for all controllers. Joystick Mapper (and any other app that reads gamepad input) uses this information to map the input (button/axis/etc) to the desired output(keyboard/mouse). ![]() Each game controller button, dpad or axis (thumbsticks or triggers) have an internal numeric representation that very often does not match the controller's labels and is different for each controller, no matter its current physical location. ![]()
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